Cast of characters
Wren, Gnome cleric played by Lisa
Sacristan aka Betty, Halfling rogue played by Ted
Rend, half-Orc fighter played by Sebastien
Zavuulon, Human sorcerer played by Henry
Krall, Elf wizard played by CR
Kizzka, half-Orc paladin played by Robin
And Katie as our beloved GM
game system 3.Piazo
Session #1. Did you hear that?
Six strangers meet in a busy market this morning, maybe not complete stranger
pleasant company form the road perhaps. It was the first day of Autumn and
many people had gathered in Sandpoint to witness the swallow tail festival,
and the re-dedication of the church.
It seems even this small town had not escape without its troubles, a fire 5
years before had claimed the life of a few people and destroyed their house of
worship. As the ceremony begins four speakers take to the podium, Mayor Kendra
Deverin, sheriff Belor Hemlock, Father Zantus and Cyrdak Drokkus the
proprietor of Sandpoint theater. Of course Cyrdak add a good word of an
upcoming play called the Harpies curse, adding the fact they had an actress
brought in from Magnimar (the big city to the south).
Over the course of the later morning and into early evening Drink passed
Freely and Friendly competition was joined in by almost everyone. As the
sunset ceremony was about to begin the speakers words where drowned out by a
high pitch scream, then a chanting that only got louder as Goblins assaulted
the crowd.
Chase the baby, catch the pup.
Bonk the head to shut it up.
bones be cracked, flesh be stewed,
we be goblins you be Food!.
Panic hit the crowed as several dogs seemed to be the first Victims, Our six
hero's quickly jumped into action, dashing through the fleeing crowed shooting
and cutting the goblins down, freezing their dark hearts with magic and
sending them running. Making there way through the streets fighting fire and
goblins they stumbled upon a fierce dog defending its owner, a large goblin on
horse back pressing forward. After the dust had settled the man came forward
introducing himself as Aldern Foxglove, thanking the six for there heroics he
invites the lot to join him for some of Ameikos fabulous breakfast cooking at
the Rusty Dragon inn. Being as the majority of the new hero's where already
staying at the in they agreed.
Session #2. Breakfast at Amiko's
The morning after the failed goblin raid the Hero's where invited to meet
Aldern Foxglove for Breakfast, the towns folk all seemed to be in good spirits
other then some minor fire damage and a few animals killed no one had been
killed. Well no one other then the raiders. For our part in repelling the
attackers Aldern again thank us for saving him, and a special thank you to
Betty and her heroics. Aldern gifts the party with some of the finest mounts
in Varisia and invites us all to go boar hunting with him the next day.
As Morning became midday the party wandered around town checking out so of the
shops, been greeted with respect everywhere. After a while they wandered into
the new church just in time to witness the blessing of the new church. After
father Zantus had done his duties the group asked him if he had any problems
from the night before, after not to much pressing he admitted that 2 graves in
the church yard had been desecrated. the goblins had dug up Father Tobin and
his daughter Nualia's Grave and taken what was left of their remains. We
learned these had been the victims of the fire 5 years earlier.
Lacking a tracker the Hero's decided it was best to look for one locally
before charging into the wilderness surrounding Sandpoint. Shortly after
Sheriff Hemlock finds the hero's and introduces them to an Elven ranger named
Shalelu, she has been working as a scout for the town for many years and has
extensive knowledge of the tribes in the area. After informing us that all 5
tribes have united, Shalelu tell us that this could be very bad and is going
to go out and scout for more information. Normally the tribes war with each
other and they leave the town alone but being united under something powerful
enough to stop this infighting.. well this could be very bad.
Sheriff Hemlock request that the group stays in town for a few days to keep
public moral up, he is going to travel south and try and get aid from the big
city. that evening we have diner with the Elven ranger and swap stories and
learn about the tribes of the area.
the next day the boar hunt goes uneventful, Aldern seems to have a fair bit of
interest in our Betty.
The evening after the boar hunt a women comes running into the Rusty Dragon,
she is half dressed and holding a baby and dragging along a young child. she
tells us a goblin has just killed there family dog and chewed on her son. It
was hiding in the closet and has been scaring the boy since the raid.
Rushing to the peasants house and running upstairs we find the dog dead on the
boys bed and the women husband on the floor half in the closet. He has also
been killed by the wild goblin and is the first death of the raid. Pulling the
mans body out the goblin lunges at the group missing its mark it finds itself
impaled on a glaive before it can escape. After searching the house, the
Hero's collect Father Zantus on the way back to the inn to break the bad news
to Amiel Berret.
The next morning the group is awoken by a blast from the Paladins horn, Amiko
is missing and the halfling cook of the rusty dragon has found a note from
Amiko's half brother Tsuto that implies her father (the owner of the glass
works) may have had something to do with the goblin raid, the note requests a
meeting at midnight at the glass works and Amiko has yet to return. The hero's
head off to find the missing hostess of the Rusty Dragon.
Session #3. goblin under glass
Smoke could be seen rolling out of the furnaces at the glassworks, as the
Hero's paced around from door to door trying to look in the windows.
Everything was looked and dark inside, it was late enough in the day they
should have been open and from the smoke I would say someone is definitely
working. After knocking a few times a quick decision was made, the young
sorcerer and the paladin smashed the front door in. waiting looking around the
office area there was no sign of a struggle, in fact there was no sign of
anyone. The small group moved through the first office and into a long hall,
sacristan peeking into a few rooms as they go, A destroyed eating area and a
ruined store room, glass sculptures and plates shattered everywhere but still
no sign of the workers or Amiko.
Opening the door to the main workshop the hero's stared in horror, they had
found the workers. All where dead some having been partly sealed in molten
glass, Lonjiku Amiko's father is sitting in a chair with a thick layer of
glass poured over him his face twisted in agony. the goblins in the room begin
to hurl glass and body parts at the group as combat breaks out.
The last few goblins decide to run traveling into a basement and revealing a
secret door that they had been using to enter the city, in the a small office
the Hero's find a very dirty Tsuto who is fighting along side of the goblins.
With a smacked across the side of the head and a rapier through the calf he is
subdued. after a short search a beaten and bound Amiko is found and a journal
that belongs to Tsuto, it outlines plan for Sandpoint and suggest Nualia is in
fact alive.
The hero's breaking the news to Amiko about her father she takes it rather
well all things considered, Kizzka escorts her back to the Rusty Dragon as
Wren and Zav alert father Tobin of the scene at the glassworks. Tsuto and one
surviving Goblin are taken to the garrison and left in the care of a tough
looking Jailer.
Meeting back in basement of the glassworks the party presses on exploring an
old smugglers cave that leads to a hidden cove 1/4 mile north of Sandpoint,
here they find a goblin camp but little else. Using a piece of chalk that
paladin writes up a warning to all goblin and creatures with evil in there
hearts warning them to turn back as only death awaits them, topping off the
warning a not to bad sketch of a goblins head mounted on a pole. Heading back
into the cave the group checks another passage, where a disgusting elongated
twisted creature attacks them. Its form is alien to party and after the cave
gives away to worked stone the group turns back to rest up and pick up
supplies before going further into the catacombs.
Session #4 bleed a little more
After a short rest the group meets back up With Rend and
explains the most recent events, before heading to the garrison to question
Tsuto. With Kizzka standing against the parties decision to torture him to get
the answer tried a short round of questions but Tsutos resolve was set not to
talk.
after the questioning failed the group informed Vachedi that Tsuto may have
information about a planed invasion upon Sandpoint and question the goblin may
lead to some answers.
Heading back into the catacombs beneath the glassworks the group was jumped by
another Sin spawns, it had been hidden in the same spot as the one they slew
last time. after a short distance the cave gave way to work stone hallways and
a statue of a Beautiful but anger looking women in robes holding a Ranseur and
a book with a 7 pointed star on it.
Fallowing a set of stairs the group found a spiral stair case leading up that
had been collapsed, heading back to the statue the group was lead into a room
with an unmarked alter of jagged black marble, the stone slap had a small pool
of water on it. beyond the alter was a set of double doors that lead into a
great stone cathedral. Beyond the doors was a pool of dirty water surrounded
by 7 spikes with a polished human skull set on each. the walls are covered in
jagged runes and the 7 pointed stars at the back of the room the room raises
to a second level with a triangular pool of bubbling lava. despite the
appearance of the second pool the room is cold.
A small demon flying above the triangular yells at the group something about
us defiling the church of the Mother, cutting its wrist and dripping blood
into the bubbling pool a sin spawn crawls out and engages the party as the imp
summon 2 more creatures. after what seems a long and awkward fight the demon
vanished with out a word.
Examining the runes on the walls using what magic the Hero's had Wren informed
us the runes speak of anger, rage, wrath and hate but none make much sense
they seem to be written in an ancient language. As the group ventured further
into the catacombs the came across a prison area that held 1 more sin spawn.
The next room seemed to be a torture chamber with another set of cells the old
skeletons in them seemed to be mutated and twisted. the next room had 11 holes
with a zombie in each, covered by a thatched lid the party destroyed them
after slaying a twisted goblin as large as a man but with many arms and extra
twisted limbs. Even with all its extra arms it was no match and fell quickly.
The last room was a spherical room it walls where plates of red metal that
shimmered and crackled with black electricity, in the room where a number of
floating objects, bravely Sacristan launched herself into the room and
gathered up the items. the oddest object is a ragged old book a sort of codex
of monsters and methods to kill. The book is dedicated to Lamashtu the mother
of all monsters and twisted creatures.
Session #5 A dead goblin on the ground is
worth two in the bush.
After returning to town the hero's rest is quickly broken, It seems the night
before our hot headed warrior assaulted a guest of the Rusty Dragon and Amiko
wishes Rend to find other accommodations in Sandpoint....or apologies.
Kizzka returns to the Sandpoint jail to question Tsuto, however he still
refuses to speak or even acknowledge the paladin. After 3 hours of talking to
a wall Kizz gives up and heads over to the Pixies Kitten for some drink and a
show, it seems being away from the church is starting to grind on his
disposition and he needed to be around some people of high spirits if only for
an evening.
Rend in now staying at the Berret house, since Amiel and her children have not
yet returned. It was not long before Rend was banging on Wrens Door back at
the Rusty Dragon Inn, it seems someone slipped a poisonous snake into his bed
and he was bit. Lucky for the warrior he is as hardy as a Ox and seems to be
unaffected by the venom.
The next morning Shalelu returns, she looks bush worn but has information
about the goblin's. A group from the bird cruncher tribe is staying near
thistle top and she has over herd them speaking of the "Long shanks" staying
on the small goblin fortress. This seems to give credit to the Tsutos journal
entry and the party readies itself to leave post haste.
With the elf ranger guiding them it only takes a few hours to reach thistle
top. Shalelu gives the group a bit of an education of the local wilderness as
they travel, between the six hero's none are well practiced for survival
outdoors.
After finding and securing the hidden bramble door that leads into a massive
thorn patch, the group starts to slowly explore the thorn maze that leads to
Thistle top. It is slow going in the hedge With Rend well over 6 1/2 feet tall
and Kizzka just under 7 feet tall, luckily Sacristan is as short as she is
agile and runs ahead of the party to scout.
After a few twists and turns the groups comes into close contact and wipes out
all but one of the bird crunchers. Questioning the whimpering goblin the party
learns that even though the tribes are somewhat united under an Angry lady
Ripnugget will not allow any none thistle top goblins onto his island, Kizzka
takes this as a good sign.
Down another path The group takes care of some goblin dogs, twisted rat faced
creatures that where leashed to their pools. The Hero's also find a hole that
leads down to the ocean, using a dead goblin for bait a the elf wizard and the
paladin start jigging for what ever creature the goblins have been feeding.
After teasing it a bellowing roar echo's up the hole sending a few members of
the group running, after everyone is collected Krall and Kizzka repel down a
knotted rope into darkness below they find a ledge and a pool of water. After
swinging each other over to the ledge and peering down into the pool of water
a massive maw comes leaping out at the wizard chomping and biting, a couple of
spells and a sword swing that would have split a man in half later the
seal-shark corpse is pulled from the water. In the pool they group pulls out
the treasure that caught there eyes then climb back up top to continue the
exploration of the thorn maze.
Session #6
As the group turns the last corner of the hedge they are entangled in an area
of fast growing thorny bush, stepping out of the far wall of the thistle hedge
a goblin shaman and his pet start an assault on the group. The shaman of
thistle top proves to be a powerful foe, nearly killing Rend with his
companion pet a powerful cat called a firepelt. As the group presses nearer
hacking and crawling through the thick thorny bush the shaman throws conjured
fire at the group before being smitten by Kizzka. As the shaman died its pet
enraged pounces on the paladin luckily Sacristan took advantage of the wild
cats position and finished it with a few well placed bolts.
After resting in a newly made room in the thistle hedge, The hero's put
together a convincing disguise and sent the little rouge out scouting. it
appears the goblins where not aware of our siege as the front gates where wide
open... or if they are this is going to be one hell of a trap.
One by one the party crosses the rope bridge and rushes to take cover along
the walls outside of thistle top, its easy to see why this place is the envy
off all the goblin tribes. the group starts to search for the inhabitants
clearing room after room. entering a courtyard where a few more goblins dogs
where being kept the Hero's hang back and make them funnel into a narrow
doorway and deal with them. In a small boarded up stable they find a once
great horse but it is starved and near insane, The paladin gives it what water
he has and feeds it some oats that the group had discovered in another room.
As a few people care for and lead the horse back out front of the fort, the
rogue and the young sorcerer creep quietly up the two guard towers and kill
the goblins that where supposed to be on watch.
slowly making there way through the rest of the main part of the fort the
hero's stumble into the throne room of Ripnugget the war chief of Thistle top,
unaware of the invaders some of this elite troops where putting on a show for
him fighting an illusionary human night. Zav dashes into the room unleashing a
blast of fire form his hands before being beaten down by the dog mounted
goblins. A long fight ensues Ripnugget joins the fray rushing his giant gecko
by Kizzka dealing him a near fatal blow from his horse chopper, Sacristan
joins in fight with the war chief and they bring Ripnugget down. before the
paladin was about to kill the gecko the rogue dives onto its back and brings
it under control. Shortly after Ripnugget met his end Rend but an end to his
last shaman. searching the few remaining rooms the party finds some coin and a
few keys as well an ornate holy symbol of Lamashtu.
The group sits and starts a short rest trying to decide what to do next.
Session #7
A brief questioning of a goblin survivor leads the group to believe that there
are a few human in the lower level as well the angry women they call scare
belly. It sounds like Nuelia has been sacrificing the goblins to her hounds
and twisting and deforming her body.
after some debate Rend and Sacristan kill the goblin shaman, the majority of
the group is worried about him leading goblins to attack the city in
retribution for the death of their leader.
entering a lower level of the thistle top fortress the Hero's encounter a trio
of rather nasty flying hounds in a dark chapel. There are two fountains
bubbling a dark liquid, the massive double doors depict a pregnant women with
the infant clawing its way through. the rear walls are carved to a scene for
gore torture and other horrible things.
in the center sits a statue of the goddess of monsters. Kizzka collect the
burnt remain of father Tobin's remains along with unknown other sacrifices.
The group finds some writings in a small office they indicate that once the
whispering beast is tamed the assault on Sand point would begin. Zavuulon
informs the party that there is something infernal in this and Kizzka agrees,
both have been feeling this presence since they step onto the island.
in a small room the group finds some female goblins they are released with
instructions to run south until they cannot run anymore. the door leaving this
room is blocked the two half-orcs bash the door down and stumble into a deadly
trap, a human merc warrior and wizard are in waiting along with the bugbear
champion.
after an exchange of brutal hits the human and bugbear lay dead the wizard has
split off down stairs and vanishes in a thick fog. sacristan tries to follow
but is almost caught in a devilish trap. badly wounded and worried about how
scattered the party is Kizzka blasts his conch horn trying to regroup the
Hero's before someone is single out and killed.
Session #8
After taking a few moments to rest the group again is on the move, Sacristan
takes up the lead and runs down the stairs not making a sound. Opening the
closed Door a the bottom she is Confronted by Nualia. Fighting in the narrow
half devastating blows are exchanged before Kizzka rushes Nualia pushing her
back into the large room. Taken the opportunity the rest of the hero's rush
into the room and quickly deal with Wizard who has been blasting the party
with magic missiles from behind her employer. Surrounded and battered Nualia
calls to her goddess once more before being cut down.
After disabling the trap in the hall the group finds themselves in a large
round red marble room, it is filled with books and holy text of Lamashtu as
well as many jars filled with twisted creatures. After sorting through the
majority of the books Nualia's journals is found, Reading the story of how a
lifetime of being of being picked on and teased by other children, of being
poked and prodded by the public. they thought her touch could cure disease and
her hair could help infertility. she was forbidden to have a relationship she
had a secret lover and when she got pregnant he turned on her calling her a
slut and a harlot before fleeing Sandpoint. Her father kept her in the church
in sand point and lectured her everyday, she was told to beg for Desna's
forgiveness.
Seven months pregnant Nualia's anger and rage was like a magnet to the twisted
powers of the rune well bellow the town in the smugglers tunnel. She
miscarried her child and catching a glimpse of the twisted deformed demon she
was overwhelmed and fell into a coma. In her sleep the goddess called to her
using the power of the rue well. Showing her unhealthy things her in sleep,
after a time Nualia began to see her angelic heritage as a curse. When Nualia
finally awoke she jammed her fathers door shut and burned the church down.
She fled to Magnimar where she enlisted to aid of a group called the skinsaw
men. with there help she tracked down Delek her former lover and murdered him.
yet with his death Nualia revenge was not satisfied she wanted all of
Sandpoint to burn.
The leader of a then skinsaw men could see a kindred spirit in Nualia and gave
her the seven pointed Sihedron medallion and using her dreams as a guide she
went back to Sandpoint and found the well and the demon priestess of Lamashtu
and studied under her. Nualia was sent a dream of a monstrous goblin wolf
locked away in thistle top, a Barghest named Malfeshnekor was to be the
ultimate tool of her revenge on Sandpoint. She sought to tame and free him
before unleashing him onto the town.
Reading her story the hero's couldn't help but feel sorry for Nualia the story
hit Kizzka a little harder he knew the pain of being forced into being
something you didn't want to be. torn between two world the nature of your own
kinda and what was expected of you by your family. Wrapping up the dead
wizard, fighter and Nualia body Kizzka builds a funeral pyre.
As the rest of the group looked through the library and the paladin tended the
bodies Rend explores further in the back on the catacombs finding a crypt.
Prying the lid off of one of the tombs 3 ghost come forth form the other
crypts and assault Rend. As each hit drains his strength Rend keeps fighting
as Zav blasts magic into the room trying to buy him the time needed to escape.
On the surface Krall finds Kizzka working on the last details of the pyre,
yelling about ghosts Kizzka and the elven wizard go charging back in time, but
it appeared the spirit where bound to stay in that room alone. And once Rend
was beyond the threshold he was safe.
Just before Sunset the pyre is ignited and Wren and Kizzka both prey to their
gods asking that souls of the dead maybe guided to a peaceful rest.
Session #9
The hero's rest on the second floor the women staying in the master bedroom
and the men in the former merc's rooms. After having terrible dreams the women
change rooms and after his watch Kizzka settles into the master bedroom.
shortly after falling asleep he has terrible dreams of being pregnant and some
creature clawing its way through his stomach.
in the morning Kizzka, Wren and Sacristan head back down the gold pillar,
feeding it a few more coins the venture into the first room on the left.
Sitting on a marble throne an illusion of the man depicted in the statues,
speaks to an invisible audience. His speech is in an ancient tongue But Wren
using her divine magic listens to him and recites what the vision is
repeating. the last line catches the paladins attention "take my final work to
the gave, but I command you to stay".
Having no luck interacting with the illusion Wren and Sacristan wish to search
the crypt that Rend had awaken the spirits in. After a short search sacristan
finds a secret door where the sixth crypt should have rested. Leading down a
set of stairs the trio finds what was once the vault. Its walls are damage but
the carving of the mythical city of Xin Shalast can be seen. Xin Shalast is
said to be a city made of giant gems and the streets are paved with gold.
Half the rooms has cracked and fallen into the ocean, But sacristan quickly
picks up the glinting of treasure in the bottom of the pool. recalling the
seal shark Kizz approaches the water slapping his glaive on the surface. After
a moment a giant gold helmet starts to shamble towards the paladin. It is a
massive hermit crab that has been using the helm as it home. after a few good
hits the crab clasps Kizzka in its claw and starts to crush him. As sacristan
continues to fire bolt after bolt at the well armored creature the group beats
it to death before it cut the paladin in half.
With more then a few sacs filled with coin the trio heads back up stairs and
searches another of the rooms behind the pillar. this rooms has 3 tables that
where used for devious medical means, in one of the many drawers a Sihedron
key made of silver and gold is found. this appears to be what is needed to
open the marked door.
After some debate the last door is unlocked. this small room is filled with
ever burning candles and in the center a large pit of fire. around the door
and on the floor are runes of holding. it seems this room is indeed a prison.
Not being able to shake the feeling of evil being so near he steps in the room
to close the doors. appearing from this air the Barghest try's the cast a
spell at Kizzka just before the doors where slammed shut and the door
resealed.
this creature should remain in this room until the end of time, if we kill it
we are in fact freeing him. After being killed a demons essence returns to
whatever hell it was spawned from but in time it will find its way back to our
world. If it is locked away unable to escape it can do no harm. Kizzka places
the key in his pack and ponders how best to guard it.
Returning to town the group sets about dealing with all the loose ends, the
weak but strong spirited horse is given to Daviren Hosk. He inform the group a
merchant had reported a horse being lost some time ago and is impressed at the
horses goblin body count.
Visiting the mayor they inform her that the assault on Sandpoint has been
stopped and it appears the goblins wont be bothering the town for sometime.
She commends the Hero's and insist on presenting with the medals for saving
the town.
Visiting farther Zantus kizz hands over the bag of remains and tell him the
full story of Nualia being behind the assault and of the chambers under the
city. The priest of Desna is horrified and asks the party to keep this to
themselves, Nualia was an icon to the town and this would only further lower
the moral of Sandpoint. Not disagreeing with this point the paladin suggest
that he look into the cause of these events and perhaps teach what he learns
to his flock.
Father Zantus must of picked up on Kizzka's feelings about the matter as he
did not seems to take it as an insult.
that evening Father Tobin's ashes are re blessed and buried and Amiko has a
grand dinner for the Hero's.
the next day loot is sold and sorted and the Trio seek out a Varisian
Historian named Brodert Quink. Brodert tells the group a great deal of local
and ancient history. the 7 runes of the sihedron link to the 7 schools of
magic and the 7 virtues of the ancient rulers. He identifies the woman in the
statue under the city as Alaznest the rune lord of wraith and the man with the
glaive as Carzoug the lord of greed. It appears as time wore on the rune lords
became corrupt and perverted the 7 virtues into the 7 sins.
Brodert wants to go into the catacombs and Kizzka agrees to take him, he also
tell the group he thinks the giant light house on the bluff was once an
ancient weapon that could spit fire.
Wren and Sacristan learn that a group has informed the merchants of Sandpoint
that anyone aiding or serving rend may find misfortune. the merchant also
agrees to speak to the other of the guild in the town to all agree to ignore
this warning and band together to give this "hero" the same treatment as
everyone else.
Sacristans comb and ever burning skull go missing from her room and claw marks
are found outside her window.
Session#10
Rend Finds Room and board at the Cracked tooth inn. And Sacristan's Fork goes
missing.
The next day Kizzka takes Bordert down into the catacombs, after finding
another sin spawn Kizz brings the hero's back together. quietly sneaking into
the temple under Sandpoint the group slays the small Demon with easy. Brodert
is absolutely thrilled with the finds under the city and cant thank the hero's
enough.
The next day Sacristan has found that her hair ties have gone missing.
early in the day the group is called into a meeting with the sheriff Hemlock,
over the last few days there has been a series of murders and the all seem to
be linked. And one of the last victims had a note pinned to them that was
addressed to Betty aka Sacristan. It is to say the least a very creepy love
letter.
A deranged man has also been found and was sent to the asylum just outside of
town.
arrive at the barn the group find a scene of gore and horror, Benny Harker is
hanging from a pair of hooks in the ceiling, his face has been torn off along
with his lower jaw. there is a 7 pointed star carved into his chest with great
care and detail. On the lower level the body of Katrine Vinder is found, it
appears after attempting to fight the attacker with an axe she was pushed
through the log splitter.
The whole barn has a faint odder or rotten flesh, and foot prints are found
that lead into the river. searching around the barn not much can be found.
bloody foot prints lead up one wall and out the window, and rotten flesh is
found on the axe head. It would seem this weapon has been used before, or the
attacker was a zombie.
examining the bodies of the first three victims confirms they where killed by
the same man, each has been defaced and detailed with the same sihedron
drawing. A note was found at the barn these three where killed in and it is
signed by the same signature as the letter to better.
Iber Thorn is the mill wright that found the bodies of Katrine and Benny, he
was aware of there affair and tips us off to the fact he may have been
stealing money from the mills owner and Mr. Scarnetti may be behind the
murders.
Heading back tot he jail the group visits Ven Vinder who was taken into
custody in the interest of public safety, He seems to believe that Zav is
responsible for taking his Daughters from him. Assuring him that they wont let
the murder get away with this and that Shylen takes care of young lovers, the
group goes looking for the sheriff again.
After talking to the sheriff again the Hero's learn of the Chopper murders a
few years ago.
In 4702 AR, amid the terrible time that would come to be known as "the late
unpleasantness", the town's local serial killer, called Chopper took the life
of the sheriff, Casp Avertin, in a dark alley. When the town guard found the
sheriff dead with another victim several minutes later, they were able to
follow the bloody trail left by the killer.
A trail that led straight to the stairs of Stoot's Rock.
At first, the town guard refused to believe the implications, and feared that
Chopper had come to claim poor Jervis Stoot as his 26th victim. Yet what the
guards found in the modest home atop the isle, and in the larger complex of
rooms that had been carved into the bedrock below, left no room for doubt.
Jervis Stoot and Chopper were the same, and the eyes and tongues of all 25
victims were found in a horrific altar to a birdlike demon whose name none
dared speak aloud. Stoot himself was found dead at the base of the altar,
having plucked his own eyes and tongue loose for a final offering. The guards
collapsed the entrance to the chambers, burned Stoot's house, tore down the
stairs, and did their best to forget. Stoot himself was burned on the beach in
a pyre, his ashes then blessed and then scattered in an attempt to stave off
an unholy return of his evil spirit from beyond the grave. And in the months
to follow, Sandpoint did its best to forget the terror, although even today,
children who remember the dark times only six years ago sometimes wake with
nightmare visions of Chopper hiding under their beds.
After hearing the story from Hemlock he deputizes the Hero's and they head of
to question Titus Scarnetti. He is unaware of any missing profits but is going
to have his accountant look into it, Kizzka does not believe he is lying but
Titus rubs him the wrong way. Their next stop is the home of Benny Harker,
There is an agent of Mr. Scarnetti that shows up shortly after. Telling they
are unaware of any authority he has in entering the mans home they allow him
to observe to avoid accusations of theft. Finding nothing more then a large
sack of money at the mans home the groups is somewhat at a loose. the only
other lead is the man at the asylum. The money is given to the Sheriff who can
further look into the origin of it.
Heading of to see Grayst Suvilla at the "sanity home of rest bite". Knocking
on the door of the asylum the group is met with a very flustered and busy
Doctor. He asks us to come later he seems to be having problems with some of
his patients. Convincing him it is urgent the group is lead up to Grayst. The
doctor says he has been mumbling none sense and ranting about the barn and the
skinsaw men and Razor teeth. Sacristan and Wren are the first into the room,
leaping to his feet the man says
"He said, He said you would visit me. His lord ship. the one who made me said
so, he has a place for you. a precious place I'm so jealous. he has a message
for you. he made me remember it. I hope I haven't forgotten then master
wouldn't approve if I forgot. let ... me... see
he said if you came into his Misgivings, that is you joined his pack he would
end his harvest in your honor"
After his message is delivered his arms break free of his straight jacket and
he tries to assault Sacristan. after the man is subdued the doctor apologize
he knew that Grayst was infected with ghoul fever, and he wanted to see it
progress and learn what he could. he apologizes many times and asks if we
would send the Father out to cure the poor man.
Processing the days even the group is interrupted by a sweaty drunk man
bursting in, he is saying a nursery rhyme over and over something about mumble
mumble scarecrow. he tell the group they are all dead, walking scarecrows out
at the Handly's farm. they went to burnt eh body's but they where attacked and
everyone but him was killed.
Session #11 "If I only had a heart"
Mumble Mumble Scarecrow,
Alone and in the maize.
Sleeping in the daytime,
A stitched man he stays.
But when the moon she rises,
Up Mumble gets.
He shakes his hands at first
And moves his feet the next.
And when the dog is snoring,
And when you’re fast asleep,
Mumble Mumble Scarecrow
Will find you good to eat.
The heroes leave Sandpoint in a haste heading for the farms to south. taking
the inner roads and path that lead them by the northern farm houses. The
farmers are scared and with a bit of diplomacy they come out long enough to
tell us people have gone missing and most ask us to leave. Arriving at the
second to last house the group discovers a bloody scene but there are no
bodies to be found.
Its easy to tell when the heroes crossed into the Handley's land, with corn
stalks well over the groups heads and still nearly shoulder height mounted on
the warhorses Aldern Foxglove had bought them.
slowly wandering through the maze of paths between the corn fields Sacristan
spots a pair of scare crows tied up to a pole, letting bolts fly the halfling
places a few well aimed bolts into the straw stuffed clothes.
Further down the path the group is almost caught off guard as a pair of the
scare crows bursts off the poles and rushes at them. After cutting them down
the forms are identified as a women and young boy who had been turned into
ghouls. Fallowing the path to the main farm house is much the same with a
mixture of ghouls and straw scarecrows. One of the last is found to have not
turned yet, cutting the man down and binding his arms and legs the group
leaves him with the intention to take him back to town when done at the farm
house.
Leaving the corn field the barn is the first thing the group notices, it is an
"L" shaped barn but its wrapped around a massive stone carved to look like a
head. It is heavily weathered and covered in moss but its form is still
notable. Sacristan tried to swing into the upper hay loft from the roof, on
her third attempt Kizzka picks up the nimble halfling and tosses her through
the open loft doors just as the great double doors down below burst open and
more then half a dozen ghouls poor out.
After clearing out the ghouls den in the barn the group finds a key with a
flowers and thorns emblem this is know to be the Foxglove emblem.
Inside the farm house another body is found, it has had the rune carved into
the chest as well as its lower jaw and face has been removed. This body is
pined with another creepy love note to "Betty". the search of the house turns
up little, but in a secret compartment a locked wooden box is found and it has
34 leather sacks each holding the same amount of silver coins. It seems to be
payments but the box is far from full and the group is unable to tell if they
are payments received or yet to be paid.
Leaving the Handley farm the heroes send Rend and Sacristan ahead of the group
with the sick man as the rest slowly make there way through the farm lands
warning and trying to encourage the farmers to head into town where it is
safer.
Arriving in the town just after the sun had set the heroes meet with sheriff
Hemlock and warn him of the danger in the south. Kizzka and Wren start asking
around town about the key and the Foxglove family. After making the rounds of
the town a great deal is learned the foxglove family has been plagued with
tragedy for the last 80 years. Fires, deaths and odd happenings has earned the
old manor house the name Misgivings, this almost instantly brings the message
Grayst Suvilla had for sacristan to mind.
The Heroes rest before gathering supplies and begin the ride to the old
Foxglove manor house.
Session #12 "A vision of Foxglove manor"
Traveling along the path to Foxglove its becomes clear that this roads has not
been heavily used in years, despite the claims that Aldern had tried to
restore the manor the only visible tracks are bare foot humanoid tracks. The
close the group gets to Misgivings the more the signs of corruption become
visible in the woods surrounding it. At last the old house comes into view,
old and twisted the manor is perched right on the side of a 300' cliff.
The first room entered is a smallish room with a grand piano two of its legs
are missing, the floor boards have twisted with water damage. Sacristan moves
towards the piano to plunk on the keys of the thing. After the first few notes
are played it erupts into a Varisian tune, and Rend begins to dance around the
room as the song ends a very tired and horrified Rend slumps against the
piano.
Pressing further into the house Zav comes into a large trophy room filled with
stuffed Busts of animals and a large creature in the middle of the room. Just
as he walks into the room the young sorcerer asks if anyone smells burning
flesh. Between the trophy room and the banquet room there is a moldy slimy rug
with a swirl pattern to it.
The banquet hall has Several large stained glass windows depicting creatures
being pulled into a 7 sided box with spiky runes engraved on it. Krall hers
crying coming from upstairs.
Walking up the stairs the heroes enter into a child's room Sacristan spaces
out for a moment then snaps back awake. Int he next room Wren has a similar
moment but when snapping back awake she feels around her face.
Kizzka walks into the bathroom and leaps back just in time to not to go
through the floor with the large bath tube. Entering into the master bedroom
Krall notices all the panting are destroyed but one, a painting of Aldern's is
turned backwards but still hanging on the wall. There is a large blood stain
in the room and a search turns up nothing ells.
The room above the dining hall has a few instruments in it and another set of
large dark stained glass windows, this stands out a little odd to the group as
there would be a beautiful and breath taking view of the bath without them.
Another room leading further into the house is a picture gallery and has
portraits of the entire Foxglove family. Rend freaks out when he sees the
painting of Aldern's wife, he says he danced with her when we first came into
the house.
As Krall takes a close look at each of the paintings studying them the room
suddenly gets very cold and the heroes can see their breath. The walls freeze
and the images in the images in the paintings change. The women and the girl
turn into tumor ridden masses, another man erupts into a cloud of spores and
fungus, another man goes pale and looks to have had his throat slit, another
women appears to have had all her arms and legs broken and is burnt to a
crisp, the boy who we guess to be Aldern turns into a ghoulish creature and
his sisters images just frost over there images do not change.
Krall passes beyond the gallery room into a study picking up an object off a
desk Kizz walks into the room and Krall looks at him with blank eyes then puts
down the large splinter of wood. Nothing ells is found in the study.
A room filled with maps and scrolls and all sorts of fetish and curiosities is
found, searching through Krall seems to find a few things that catch his
interest. Krall seems to space out again then snaps back out of it, all the
wonders of the room just seem to be getting to him. hanging on the wall is a
painting off a bull fight signed by an artist from Magnamar.
Entering into small room the group could here crying from, an undead women is
huddled in the corner with a mirror facing her. Kizzka knows that this undead
creature is very deadly and will not rest until it has resolved whatever
business that is keeping it going, usually revenge for a violent death. Krall
thinking she is Aldern's wife shows her the painting he has been packing
around with him. Screaming she stands and start moving towards the door
"Aldern I can smell your fear". The group moves out of her way and follows the
creature into the basement.
Coming to a closed steel door the undead women starts to claw her way through
as the heroes still waiting in the cold storage and kitchen area start to hear
the clawing and scratching of claws as tiny eyes peer out form the darkness at
them.
Session #13 "Rats, Bats and dead Orc's"
As a massive swarm of rats pour through the cracks and holes in the basement
kitchen. The swarm heads right for Rend, smashing a few with his shield Zav
Lights up the room with magical fire. Killing the Rats in two great blasts.
toasting Rend like a marshmallow in the process. A search of the area turns up
a canister with a few garnets and pine cones. This is known to be for
fertility.
The heroes head back upstairs seeing that the undead creature is not getting
anywhere with the iron skin door. Splitting into two groups Kizz heads up to
the attic to finish searching the office as the two others explore that last
few rooms on the first floor.
Sacristan, Zav and Rend find a small room with a fireplace. Quickly Sacristan
notices a disturbance in front of the fire place, it looks as if a phantom
figure is pacing back and forth in front of the large stone fire place.
Crossing the hall into a library the books are heavily water damaged and there
is a golden scarf laying on a upturned chair. A shriek sounds out as the scarf
animates and wraps itself around Rend's neck, it only takes a few moments
before Rend drops over dying and the scarf flutters lifelessly to the floor.
Wren comes rushing up front the basement in time to heal the fighter before it
is too late. Searching the room a broken statue to Desna is found it appears
to have bits of hair flesh and skull on it and one wing has been broken off.
Walking back into the trophy room Zav is light ablaze as the stuffed manticore
animate with the visage of an angry women face, she shots a ray from the
creatures tail.
Kizzka finds a the body women body upstairs behind some crates, she has been
dead for 2 months and is in bad shape. Wrapping her body up to take it outside
and bury it Kizz is faced with thousands of ravens as he opens the front door.
Deciding to simply say a blessing over the body for the time being she is left
inside by the front door.
Having no luck finding a few to open the iron door downstairs the group heads
back down to see if the ghost has broken through. the spirit is curled up and
crying again. With more room to work and less danger Sacristan pops the door
open with her picks. Behind the heavy door is study or a lab possible. it has
another set of stained glass windows these show a man drinking a green liquid
decaying and being pulled into a 7 sides box with runes on it. there are books
in the room and it seems someone was trying to become a Lich.
Sacristan has a vision of Aldern digging and saying "for you" over and over.
He breaks through the floor and is pulled into the black by ghouls.
The Heroes enter through the opening into a lime stone cave system carved out
under the Manor. Hugging the left the group wanders down a long hall towards a
spot of light, A huge bat drops from the shadows far above their heads and
drops Rend in a flurry of savage attacks. Charging forward and calling for the
aid of his goddess Kizz smites the creature and after a few volleys from
Sacristans hand cross bows the undead bat is destroyed. Rend is revived and
other then being a little shaken appears no worse for wear. A search of the
area turns up an Adamantine longsword a magical hat and a pearl ring.
On alert the group presses further into the cave system, they are ambushed by
a group of ghouls that were hidden in the lime stone walls. A magical war pick
is found in the third wing, it is scattered around with a bunch of digging
tools. Just before the cave opens up into a large area the groups is jumped by
ghouls again, one of this group has the other part of the statue stuck in his
skull.
The last room is a large spiral carved into the walls it leads down into the
churning seawater. As the heroes carefully inch along the slippery and steep
path down to a metal door. A group of ghoulish goblins come running up the
ramp and the group quickly shoots them down.
Opening the last door and walking into a small study/living area Aldern is
sitting in a fungus covered chair beside a table covered in dishes of rotten
meat and goblets of red ichors, there is a smashed 7 sided puzzle box
sacristans missing items and several outline of humanoid figures can been seen
in the goop covered walls. Seeing Sacristan enter Aldern stands and says "My
Betty You've come to me I knew my letters would sway your heart my love. now
let us consummate our.. our... hunger"
Session #14 Birds of a feather
A confused looking Aldern pauses for a moment then begins to speak as the
group surrounds him. He asks us to stop him before the "Hunter" returns.
Needing no further convincing from this obviously tortured soul Kizzka strikes
the undead fiend. Aldern focuses all his efforts on killing Sacristan. The
battle is short and intense but the heroes manage to put and end to Aldern and
his harvest.
A note is found, it appears Aldern harvested something from beneath the manor
to pay a dept to the brothers. As well it seems they are responsible for his
undeath. the Note is signed by your mistress, wanton of nature's pagan forms.
Aside from the note and a list of victim that need to be marked and killed
using a sihedron ritual no further clues are found. It appears something is
very wrong in Magnimar.
Opening the front door the heroes are faced by a thousand black eyes. hordes
of raves have gathered on the property. Spending the night in the large common
room the groups has dreams of being stalked and hunted through the crumbling
manor.
After a not so restful night the group finds the ravens have not left,
Stepping outside and asking Zav to use his fire magic's Kizzka makes a stand
against the mass of birds. battered bleeding and slightly singed the paladin
has taken about all the abuse he is willing to form this evil and haunted
place. Piling everything that will burn the heroes set the unholy house on
fire as they leave and head back for Sandpoint.
Returning to town the group informs Father Zantus of the unholy infestation
and Sheriff hemlock that there ma be a few wandering ghouls left but the den
has been taken care off. Another feast and celebration is set to be had for
the Heroes and Rend manages to further offend Amiko........ again.
The heroes put in for an early night and some well deserved rest.
Session#15 "Did someone say Biscuits"
Gathering in the morning the Heroes decide it is time to go to Magnimar and
learn why some much trouble is coming towards Sandpoint from the city. Much of
the town gathers to see the travelers off.
The next four days are wet and dull, the most interesting information they
gathered was in a small road side in they sheltered at for a night. It seems
Magnimar has been having a few murders but the city watch and its officials
have been keeping the details and the crime scenes under tight wraps.
Its late on the 5th night when the Heroes finally arrive at the city, passing
through "the great arch" a pair of 200' tall stone statues of long forgotten
heroes cross blades looms high over the street and all who enter. Finding
pretty much the first in on the street the heroes secure lodging for the night
and turn in.
the next morning everyone heads down to the bazaar, centered on a spit with
docks on every side the Magnimar bazaar is a bustle of activity. local
merchants craftsmen and outland traders from half the world come to sell there
goods here. It is said anything your heart may desire can be bought here.
After some time wandering and haggling the group heads to Aldern town house,
it is a three store home and the first floor windows have all been boarded up,
it appears as if no one has been home for some time. Walking up to the front
door Kizzka knocks and......
Much to everyone's surprise Aldern answers the door, as if greeting old
friends the man invites everyone in "Ieasha has just made fresh biscuits do
come in". Leading the way the halfling and Rend enter into a destroyed common
room "oh pay no attention to the mess Ieasha wanted to re-decorate' the man
says as the heroes enters into the dinning area. Indeed from the kitchen
Ieasha and a child come in, sensing something isn't right the group asks
Aldern a few question that he answer with great detail. still something isn't
quite right.
As Aldern, Ieasha's and their child's faces melt away along with there
clothing they assume there true form, a humanoid body bloated and sickly
purple with a single eye in a round shapeless head. the attackers move swiftly
flanking and shaking the young sorcerer putting him down hard. After the first
of the three would be assassins falls the seconds bolts out the back door
dashing across the small yard and leaping over a fence with Sacristan, Wren
and Krall in pursuit. trying to block the thirds escape Kizzka kicks the
tables in front of the door, the creature tumbles under the improvised
blockade turns soft and slides between the crack under the door, and with a
smash the creature is gone.
Session #16 “10 of em, big guys too”
Searching the already tossed townhouse
Krall finds a hidden key hole in the back of a brass statue, the statue of a
lions head. Opening a secret cache the heroes find a bag of 200plat a ledger
with several entry’s titled Ieasha’s trip to Absalom. Inside the box is also
the deed to foxgloves manor, it says the family only paid for 2/3rds the coast
and the rest was paid by the brothers 7 and after 100 years ownership would be
transferred back to the brothers 7. Payments have been being made on every
Oathday at midnight at the seventh sawmill. Kizzka picks
up a zebra skin rug.
The groups splits into two and
questions the owners of the houses on either side and don’t
find out much more then Aldern's has not been seen in quite some time.
Seeing that greed has been the common bond between al the victims Kizzka's
works on a hunch the Aldern may have been a gambling addict and become
indebted to the brothers. Asking around the arena though no leads. Krall does
learn that despite being a merchant noble Aldern’s wife was a commoner.
The next day Krall heads of to the
arena to meet his underworld contact. The area is crawling with the Hell
knights of Magnimar and after waiting long past to meeting time he notices a
note in his pocket. The note says to meet on the iron span at midnight that
night.
Cloaked in his magic invisible to the
world Krall heads off to the bridge alone, there are three men waiting on the
bridge for him. They are cloaked in red masks and robes and upon hearing his
voice they demand the 100plat payment and that he shows himself.
Feeling he could subdue the thugs the wizard drops his protection and
try's to put them to sleep. His spell fails and he starts to take hits from
the wicked war razors, attempting to cast a fire ball the
stress of combat distracting him yet another spell fails and he takes several
more hits. As his last spell fails now faced with over-helming odds the wizard
dives through a hole in the iron span and drops 100’ to the water below.
With the fall of its master Krall's
owl finds the group, and they find him floating in the bay. With a bit of
healing he seems no worse for ware. That Night Krall is awoken by a female elf
sitting on his chest holding a knife to his throat, she accuses him of being a
snitch and for bringing the hell knights to the meeting. With some fast
talking Krall manages to settle to rogue down by explaining we are working
towards ridding the streets of the murderous cult. She claims to know nothing
of the attack on him at the iron span and tells Krall that the city isn’t
working very hard at caching the killers, they seem to be content just keeping
it quite. Offering to share any info she discovers the rogue slips out the
window.
In the morning when being questioned
about his night Krall inform the heroes he thinks he has made a contact.
Heading off to the seventh saw mill the groups sets up to case the place and
see who is coming and going. As the day winds down and still being 1 day from
the payment date rend heads back to the iron span to see if the cultist return
and Zav heads back to the inn. Thinking he has a
opportunity to snoop deeper Krall takes on the image of a worker he sees
leaving and heads up tot eh door.
Knocking at the locked door a man
answers and asks the disguised wizard what he wants. “oh I left my jacket and
came back for it”. Sensing something is wrong the man asks “James” if he left
it in the workshop where he was working that day. Agreeing that’s where he
must of left it, the man points the wizard upstairs locks the door and follows
him upstairs. About half way up the stairs another man
starts walking in down stairs, the first workman say “James here forgot his
jacket in the workshop where he was working today”… but James wasn’t in the
wor… oh the other man replies before the pair pulls out there razors and start
striking at the wizard. Finally a bit of luck as Krall’s sleep and sending
spells work and the man blocking his exit drops. Running
out the front door meeting Kizzka before taking cover behind a building near
by. Again sending his Owl to retrieve the other two heroes the group prepares
to end this cut tonight.
With a few spells and a quick prayer
and blessing upon the party Zav opens the door as Rend and Kizzka rush in.
A spell confuses the two casters and they start striking each other as
rend and Kizzka hack and slash into the cultists trying to get to the leader.
After a short fierce battle and just as the mage and sorcerer are coming back
to there sense the cultist leader drops, after killing the last few cultists
Kizzka quickly damasks and stabilizes the leader.
It is Ironbrier a noted justicar of
the city.
Session #17
After the cultist have been defeated Ironbrier is tied up and
carried form room to room like a hand bag. the work shops is filled with
sawdust but it seems to be mostly a cover for the torture and pain that has
been inflicted on people here, traces of blood and sinew are seeping through
the cover. The next floor holds an office it small and simple but decorated
with the tanned and stretched faces of the cults victims. The heroes find a
foot locker by a small cote it has several sea charts and a few tomes of a
forgotten alchemical based of school of magic, a painting of a city carved
from ice as well as a wizards spell book a thin journal written in an
unreadable language and another old book.
Waking and questioning Ironbrier Krall quickly figures out he
is under some type of enchantment. Knocking out Ironbrier again the paladin
tosses him into a sack and packs him back to the inn so Wren can try and
dispel the magic’s on him. After a few short prayers the cult leader is again
awoken, the anger is visible in his eyes but its not with the Heroes but with
a creature named Xanesha. In exchange for not letting turning him over to the
city and for giving him a 12hour lead Ironbrier will tell us where to find the
true leader of the cult. After some hesitation everyone agrees to Ironbrier's
terms, Kizzka has no doubt that he is evil but secretly hopes the horrors he
was forced to perform by the charm spell will but him back on a lawful path.
Ironbrier tells us the Leader or rather puppet master is a
Lamia matriarch, she is a large creature with a human torso and a snakes body,
Xanesha has several powerful magic items and is a powerful spell caster. Her
nest is located in the top of an old condemned clock tower in the dark area
beneath the iron span. She is guarded by a flesh golem nick names the
scarecrow and 2 or more shape changers. Ironbrier answers a few ore question
about Nualia, but gives us no more information about the brothers seven. The
heroes rest for the majority of the day then prepare to assault the shadow
clock. Just as the sun is starting to set the Heroes slip into the dark of
underbridge, as quite as they can they sneak towards the old twisted clock
tower. Even from a distance its clear that this building is going to fall in
the near future most likely killing dozens and claiming homes. Passing into
the dark base of the tower everything is quite.
Other then a pile of garbage nothing is in this room. Creeping
towards the stairs a large hulking form rises from the pile of trash, its the
scarecrow. With old tattered clothing a cloth mask and heads hanging from his
rope belt the name is well deserved. The battle is short and fierce a well
placed cold spell slows the massive construct and Rend and Kizzka hack on it
with all there considerable might. Climbing the stairs quickly and quietly the
mood is shattered by a crashing thunder as one of the 4 massive bells hanging
from the top of the tower drops. Clearing 15 foot wide sections of the stairs
from every floor as it plummets the bell slams into the group Zav, Kizz and
Wren take hard hits but manage to hold onto the rotting walls.
With the element of surprise completely lost the group pick ups
the pace Sacristan running ahead and climbing the wall so the group can climb
up a rope and by pass the missing sections of stairs. In a smaller room above
the bell house the heroes are confronted by three snake women, there features
melt away and they resume there natural form of a grey purple bloated humanoid
with a single ugly eye in there round head. Still enhance with spells cast
before they entered the clock tower the stalkers fall fast and the group once
again advances closer the Xanesha.
Sticking his head out the trap door in the roof Krall sees a
pit fiend circling the top its massive form just inches form the bottom of the
iron span casting a spell the wizard hurls a fireball at the illusion and it
explodes into the bottom of the ancient bridge. As the party emerges they see
a nest in the middle its filled with silks and plush pillows. The heroes
notice they are standing in a void of silence just as Xanesha lunge out from
the shadows and slashes at Rend with her spear a blast of despair is sent out
from the spear and a few of the heroes start to think for the first time they
may not survive this. The battle rolls on and brutal its are exchanged the
silence spell cuts off Wren from the rest of the group but Kizzka lands a
brutal hit empowered by Shylen. The lamia turns on the paladin and strikes him
to the ground with three heavy hits from the powerful spear, crawling out of
her reach Kizzka starts to heal himself as the casting from Krall send the
creature into flight. As Xanesha circles the party a barrage of spells and
arrows finally take her down. Crashing tot eh roof rend takes her head to make
sure the monster would stay down.
Searching the nest the heroes find a log of names many of which
have been crossed of, the one name that stands out is the mayor of Magnimar.
Quickly grabbing the loot from Norgorber priestess and searching the
scarecrows nest on the first floor the group rushes to the mayors to warn him
and update him of the actions of Ironbrier and why the cultists had not been
captured. With many thanks and a very generous reward the heroes look forward
to some much needed rest.
Session #18 “a trek into the country”
After a peaceful night the party splits
into different directions and enjoys a little time to them selves, Sacristan
heads off and starts making maps, Rend gets some clients looking for Orcish
tattoos and Kizzka heads for the forge to do some honest worship of his
goddess. After the dinner party Shalelu and Rend are both going a bit stir
crazy in the city and they head out into the wilderness for a few days or
drink and mayhem. Well into a bottle of spirits Shalelu confides in Rend and
tells him her mother was killed by a dragon when she was young and that she
has been alone for along time. There was some human guy that had been around
but he fled crying leaf the Elf settlement where she was born.
Shortly after crafting several sets of
armor and a sword for himself Kizzka puts down his hammer just in time for a
messenger to find him, The mayor of Magnimar wishes to meet the heroes again.
The furthest fort in Magnimar’s care has stopped sending word and no one has
heard from them for a while. Fort Rannick is settled near the Storval
plateau. Not fearing anything serious the mayor just wishes to send some
people he can trust out to check on them. Taking care of the last bit of
business in town, the party find passage up the river on a gnomish crewed
ship. It takes 3 days to get to Elsurian a militia type town on the far north
side of Syrantula lake. The group will wait here for 2 days for a ferry that
will take them north. The Heroes cant help but be a little surprised as a
ferry made from a massive turtle shell floats down the river into sight. It
appears Turtle Back isn’t just a clever name, the small port town operates 3
ferries all of the same construction. Arriving at the small trading town the
group cant help but pick up on somber mood.
It has been raining in the mountains for
the last 3 weeks solid, Kizzka suggest that there may have been a mudslide
and the soldiers of Fort Rannick cant get out, one of the towns people in the
inn tells the heroes that they sent a runner to the fort a while back but he
didn’t come back. Pausing for a moment Kizz suggests that perhaps they have an
outbreak and the men have been keeping out of the town to stop the spread of
any disease. Shalelu is noticeable worried. Asking about the town and the area
the group finds out that 3 weeks ago a gambling barge on the small lake burned
killing 26 people, in a small town such as this everyone knows someone who
died that night. Trying to bring some cheer to the mood of the inn Kizzka
reads a tale from his holy book, it actually seems to help but t is a tragic
loss for the town.
Some members of the group head out to find
some cold weather clothing more suitable to the mountains in the morning as
Kizz talks tot eh supply master about taking some of the essential gear the
Fort may need. Loading up 400lbs of food, arrows and other supplies the group
heads into the rainy mountains. Along the path the paladin hears a groan of
pain, such as an animal would make. Heading up a small game trail a black bear
is spotted. It has it rear leg caught in a iron trap. Seeing the party the
bear starts to approaches but more as a trained pet would not a wild animal.
Perhaps this is a ranger’s companion pet. The two half orcs spring the trap
and the paladin heals the bear just in time for a pack of greasy black dogs
and an ugly half ogre to come over a small hill close by. This ogre’s face
is twisted and deformed his left arm end in one over sized thumb. The ogre is
strong and deals several brutal hits on Rend before its knocked out. The
brute is wearing a cloak with a the Black arrows Shalelu tells s this is the
group that mans the fort.
The bear tugs at Sacristans hair and
Kizzka's cloak, it seems to want to guide the group somewhere maybe to its
injured master. With no one wanting to stay behind and wait for the half ogre
to come too Rend slits its throat at Shalelus request, Kizzka grumbles but
doesn't make an issue of it. Following the bear further into the woods down a
widening path the group comes to a clearing, it has a barn a farm house and a
sickly looking but tended to corn field. Another ugly half ogre is in the
field patrolling around, this one has two faces and is wielding an ogre hook.
Krall puts an arrow into him before the brute charges and is quickly hacked
down.
Sneaking up to the decaying hose there are
childish paintings on the walls of backs of dogs ripping women apart and Manticore's impaling people with their tails. There is a rocking chair made
from putrid bones and several wind chimes made from the same material. The
windows of the house are boarded up and the paladin feels the presence of
evil. As rend kicks open the front door a set of bone spikes drops down from
the roof and strike him at the same time a pair of saw blades rip down the
porch striking the whole party. Inside there is a large hearth and a couch
made of animal and human hides, searching the room Sacristan approaches the
coach and then leaps backwards as a trap floor falls away and the coach is
dropped into a spiked pit. Opening the door into a hall with a few doors and a
staircase. Listening at the door the rogue points us towards a door.
Swinging the door open the heroes cant
help but gag at the sight, there are a few buckets filled with red and brown
“stuff” a painting easel, .three twisted half ogres lay in coffins there mouth
are stitched closed. And in the corner of the room sits a massive disgusting
four to five hundred pound older female half ogre. This room seems to be her
little den of filth and pleasure. The three dead half ogres animate and
shamble towards the party as the fat ogre casts mirror image. Sacristan lets
fly a hail of bolts striking the half ogre mage, as the two fighters battle
the tough zombies. Krall sends out magic missiles and attacks but before the
group can get to the fat ogre she casts a spell and escapes through a black
portal.
Searching around the heroes find the privy
one of the pits is filled with bones of young females.
Session #19 "Make sure its dead before you
eat it"
The heroes continue to search the disgusting house, the sick creatures who
live here have left a gauntlet of traps from saw blades to swinging scythes
hidden above the doors. After passing through the clouds of flies and gore
that passes for a Dinning room the group wanders into a blood and gore
spattered "play room". Two deformed half ogre children are playing here,
spotting Sacristan they begin to argue who gets to eat the little one. Zav
and the elf ranger call out to the group from the front porch, the fat old hag
has come back with several more half ogres.
Krall and the rogue deal with the stumpy fat "children" as the rest of the
heroes rush out front to meet the others head on. One of the ogres has no hair
and is bloated with stumpy misshapen legs, another has a partly formed third
arm while the third looks more less normal. A well placed lightning bolt from
the young sorcerer blasts through the ranks weakening the ogres as Kizz and
Rend hack them down. Floating in the air it takes several barrages of magic
and missile weapons to take the old witch out.
Feeling the fight is won the groups plugs their noses and take deep breaths as
they head back into finishing searching for the owner of the bear.
Finding nothing up stairs they delve into the basement, killing a half ogre
and his mule rats. this creature seems to be the craftsmen behind the bone and
flesh furniture. Heading down into a dirt room half filled with dirty bloody
water Kizzka and Rend are ambushed and entangled by a bizarre plant creature,
the thing is massive and nearly fills the whole room. Hacking and slashing
both half orcs are swallowed whole. The mage gets grabbed next and is quickly
tangled up just as he was about to blast the creature with a fireball spell.
With a great twitch and lurch the plant abomination collapses to the floor as
the paladin carves his way out the top of the ugly thing.
taking a few moments to gathering themselves the group cant help but wonder
how this beast got down here. In a small room the group finds a looked chest
with the personal affects of some black arrows along with shalelu's fathers
bow. Assuring her they will find the missing black arrows Kizzka tries to
inspire the elf ranger to compose herself.
Sneaking towards the old barn the group finds the main doors are blockaded and
even with a battering ram they cannot break down the door. Climbing up to the
second level they find the barn has been taken over by a try gigantic spider.
Quietly and quickly they find three cages with a man locked in each. Seeing
her father starved beaten and caged something in the elf ranger snaps and she
becomes very erratic. Just as the men are broken out of there cages a huge
spider emerges from the centre hole the web makes. Quickly Zav blasts the
spider with a fire spell lighting the web on fire, it hisses and clicks as
both spell casters blast at it before it finally falls into a charred heap in
the centre of the burning web.
Jakardos breaks down crying after seeing Shalelu, calling her by her dead
mothers name the man is almost hysterical he keeps repeating "after she died I
just couldn't take it". Shalelu introduces Rend as her lover and Father and
Daughter deal with some past issues. Vale a large shoanti man and Kaven a
charismatic human informs the group there where 6 of them when these monster
captured them and fort Rannik has been overrun by ogres, real ogres not these
twisted half sized abominations. Turning around and heading back to town the
plan is the get these three men to safety and then figure out what to do about
the overrun fort.
That night at the bar Sacristan spots a 7 pointed star on the barmaids lower
back, questioning her Kizzka convinces her to tell them the origins of it. the
gambling boat paradise that sank a while back was run by a women who used the
sihedron as her logo. She even went as far to tattoo it on people as the
trademark of the gambling, drug and whore house.